.: Warhammer 40,000: Eternal Crusade :.
Warhammer 40,000: Eternal Crusade is an online RPG by Behaviour Interactive set in the Warhammer universe.
Neo-Tokyo is shrouded in lies and corruption. A massive wall stands between the wealthy and the poor as Rena Nakano, cyborg and president of Nexus Roku Corporation, leads the country into darkness. Manufacturing augmentations for human beings, Nexus Roku promises an easier life. But by embedding chips into their patients and buying out those who would expose them, Nexus Roku is able to alter the behavioral patterns of society to be docile and compliant, giving Rena Nakano unrivaled power and control. Once used to seal away the Tengu Demon Sojobo, Rena Nakano is in search for the ancient pearl in hopes that upon freeing Sojobo, he will grant her immortality as a reward. Within this societal turbulence, a handful of unlikely heroes find themselves leading the resistance not only to Rena Nakano’s greed, but perhaps saving the world from Sojobo, and ultimately death, altogether. Based on the real historical swordsman, Musashi Miyamoto leads this group through a plot teeming with deceit, violence, love, betrayal and sacrifice against a backdrop inspired by traditional Japanese lore. Rich with philosophical themes and generous subtext, Reborn tells a tale that asks the question, “What is freedom without free will?”
Narcosis is a this hauntingly immersive survival story set at the hostile depths of the Pacific Ocean. Stranded after an accident, an industrial diver takes desperate steps to surface before his oxygen — and sanity — give out.
Project Phoenix is a role-playing game with a squad based realtime-strategy game design, brought to you by veteran developers and creators from both the East and West for an adventure inspired by both Japanese and western game design philosophies. Throughout the adventure, players will piece together the mysteries of an angel with amnesia and travel through the land of Azuregard with an unusual band of heroes searching for answers.
A new breed of first-person action game, Get Even subtlety removes the classic division between single-player and multiplayer experiences to unfold two linked stories. The game’s plot revolves around the memories of its central heroes which have a dramatic effect on how the game progresses. The route the player chooses to follow determines their personality as the game unfolds. The carefully crafted storyline mixes elements of thriller and horror with exploration. As these personality traits are revealed, the merging of single-player and multiplayer elements tighten. When players embark on a single-player mission, others on the network can join the quest as enemies, so players never know whether their opponents are human or CPU-based. This suspense further heightens the player’s feeling of a threat.
Human Element explores the fight for humanity in the midst of a zombie apocalypse. The game utilizes simulation elements to customize your experience depending on the type of character you choose and the relationships you forge in the game with other survivors.